Below is a general skill sequence for starting to work on imitation with your learner.
Teaching kids to imitate preferred actions associated with preferred activities is an important step in their overall development. Firstly, by focusing on preferred activities, there is a higher probability that the child will be motivated and engaged in the task, increasing the likelihood that they will successfully complete it. Additionally, pairing imitation with reinforcement will help establish positive associations with the activity, further increasing the child's motivation. Further, as the child becomes more confident and skilled in imitating these preferred actions, it will lay a strong foundation for them to transition into imitating familiar routines, which will help them develop essential skills such as independence and self-help. Finally, it lays a strong foundation for working on Listener Responding skills.
How this skill area relates to your assessments!
This skill area aligns with various assessments and their respective domains, with milestone and domain codes provided for reference. Additionally, DSM-5 diagnostic criteria for Autism are included to help clinicians identify how this skill area potentially supports medical necessity in relation to the diagnosis.
VB-MAPP (Verbal Behavior Milestones Assessment and Placement Program)
- Motor Imitation, MI 5-M, Imitates 20 motor movements of any type (e.g., fine motor, gross motor, imitation with objects)
- Motor Imitation, MI 7-M, Imitates 20 different fine motor actions when prompted, Do this (e.g., wiggling fingers, pinching, making a fist, making a butterfly)
AFLS (Assessment of Functional Living Skills)
- Basic Communication, BC1, Follows instructions
- Social Awareness & Manners, SA1, Returns appropriate greetings
- Basic Skills, BS1, Follows simple verbal directions
DSM-V Diagnostic Criteria for Autism
- A2, Deficits in nonverbal communicative behaviors used for social interaction, ranging, for example, from poorly integrated verbal and nonverbal communication; to abnormalities in eye contact and body language or deficits in understanding and use of gestures; to a total lack of facial expressions and nonverbal communication.
CDC’s Developmental Milestones
- 18 months, Cognitive Milestones, Copies you doing chores, like sweeping with a broom
Treatment Plan Goal Ideas
Treatment plan goals for teaching this skill area is a little different than others. Since imitation is linked with preferred items and activities for this skill area, your treatment plan goal should reflect the number of high value preferred items and activities your learner enjoys. For example, if your learner only prefers to play with three toys, you likely won’t write a treatment plan goal for having them imitate 10 actions with 10 toys. That is because they likely won’t be motivated to complete the actions as they are not motivated for ten toys (but only three instead).
Treatment plan goal ideas for this particular skill area are as follows:
Learner will imitate one preferred action with one preferred toy or activity when modeled by an adult.
Learner will imitate three preferred actions with three preferred toys or activities when modeled by an adult.
Learner will imitate five preferred actions with five preferred toys or activities when modeled by an adult.
Learner will imitate ten preferred actions with ten preferred toys or activities when modeled by an adult.
Component Skills
Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.
Intro to Reinforcer/Preference ExpansionSkill Possibilities
Below is a possible skill sequence for working on increasing your learner’s ability to imitate actions with preferred items. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.
Imitates Pushing Button on Preferred - Note when the learner is highly motivated/engaged with something that involves their pushing a button.
- Take the item, push the button (ideally before they do).
- Say “Do this” and push the button.
- Learner should take item and push the button.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change.
Additional Notes
- Examples of push button items: the “play” button on their tablet, Pop up toys, Poppin’ Pals, Fidget Cube., Bubble board, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates Shaking Preferred Item - Note when the learner is highly motivated/engaged with something that involves their shaking an item.
- Take the item.
- Say “Do this” and shake the item.
- Learner should take item and shake it.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of shaking items: snow globe, rattle, tambourine, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates Throwing Preferred Item - Note when the learner is highly motivated/engaged with something that involves throwing behavior.
- Take the item.
- Say “Do this” and throw the item.
- Learner should take item and throw it.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of items for throwing: ball, paper airplane, frisbee, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates Tapping Preferred Item - Note when the learner is highly motivated/engaged with something that involves tapping behavior.
- Take the item.
- Say “Do this” and tap with the item.
- Learner should take item and tap with it.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of tapping items: drum sticks, boom sticks, xylophone, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates Spinning Preferred Item - Note when the learner is highly motivated/engaged with something that involves spinning behavior.
- Take the item.
- Say “Do this” and spin the item.
- Learner should take item and spin it.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of spinning items: fidget spinner, propeller on a toy airplane, top, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates Stretching Preferred Item - Note when the learner is highly motivated/engaged with something that involves stretching them.
- Take the item.
- Say “Do this” and stretch it.
- Learner should take item and stretch it.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of tapping items: stretchy worms, Play Doh, Slinky etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates Rolling Preferred Item - Note when the learner is highly motivated/engaged with something that involves rolling the them.
- Take the item.
- Say “Do this” and roll the item.
- Learner should take item and roll it.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of rolling items: ball, toy car, toy trains, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates Waving Preferred Item - Note when the learner is highly motivated/engaged with something that involves waving the item.
- Take the item.
- Say “Do this” and wave the item.
- Learner should take item and wave it.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of waving items: bubble wand, clappers, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates Jumping on/on to preferred Item - Note when the learner is highly motivated/engaged with something that involves their jumping on it or over it.
- Say “Do this” and perform jumping action related to the item.
- Learner should perform the jumping action related to the item.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of jumping activities: jumping on to a crashpad, on a trampoline, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Imitates running to a preferred item/as a preferred activity - Note when the learner is highly motivated/engaged with something that involves their running as a preferred activity OR running to something that is preferred.
- Say “Do this” and perform a running action.
- Learner should perform the running action.
- Issue preferred social praise and continue to allow them to engage with the item (or others should their motivation change).
Additional Notes
- Examples of running activities: Playing chase, running on the playground, running across the play room, etc.
- Note: The imitation programs for this skill sequence should be selected as programs if and ONLY IF the learner has a history of finding these activities reinforcing.
- This is the first stage if imitation. If the learner engages in the desired behavior, it is likely due to the reinforcing nature of the activity and not your model. That is okay!
Materials
Spaces with easy access to preferred items and activities.
Toy Rooms
Gross Motor Rooms
Sensory Rooms
Playgrounds/Outdoors
Arts & Craft Areas
Research/Resources
Diversifying Reinforcers and Why it Matters
Concurrent Skills
Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.
Single Actions with Common Toys
Performs Preferred Action with Preferred Item (LR)Composite Skills
These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.
Imitates Actions During Familiar RoutinesFollow the link below to better understand component-composite analysis.
- Elizabeth R. Lorah, Shawn P. Gilroy, Philip N. Hineline,
Acquisition of peer manding and listener responding in young children with autism,
Research in Autism Spectrum Disorders, Volume 8, Issue 2, 2014, Pages 61-67,
ISSN 1750-9467,
https://doi.org/10.1016/j.rasd.2013.10.009.
- Kaitlin G. Causin, Kristin M. Albert, Vincent J. Carbone, Emily J. Sweeney-Kerwin,
The role of joint control in teaching listener responding to children with autism and other developmental disabilities, Research in Autism Spectrum Disorders, Volume 7, Issue 9, 2013, Pages 997-1011, ISSN 1750-9467,
https://doi.org/10.1016/j.rasd.2013.04.011.
- Rogers, S. J., Cook, I., & Meryl, A. (2005). Imitation and Play in Autism. In F. R. Volkmar, R. Paul, A. Klin, & D. Cohen (Eds.), Handbook of autism and pervasive developmental disorders: Diagnosis, development, neurobiology, and behavior
 (pp. 382–405). John Wiley & Sons, Inc..
- Toth, K., Munson, J., N. Meltzoff, A. et al.
 Early Predictors of Communication Development in Young Children with Autism Spectrum Disorder: Joint Attention, Imitation, and Toy Play. J Autism Dev Disord
 36
, 993–1005 (2006). https://doi.org/10.1007/s10803-006-0137-7
- Wendy L. Stone, Kathleen L. Lemanek, Pamela T. Fishel, Maria C. Fernandez, William A. Altemeier; Play and Imitation Skills in the Diagnosis of Autism in Young Children. Pediatrics
 August 1990; 86 (2): 267–272. 10.1542/peds.86.2.267
Consistent with ethical obligations outlined by the Behavior Analysis Certification Board (BACB), users acknowledge that goal selection/direction is the responsibility of the BCBA. Users understand that goals should be tailored to the learner while ultimately involving the input of clients/stakeholders. Users understand their ethical obligations to the client/stakeholder concerning the selection, implementation, design, and minimization of risk regarding behavior change interventions as outlined in BACB Code. As such, this skill sequence serves as a general framework for generating ideas around this particular skill area and not as an assessment or curriculum.
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