Labels Multiple Examples of Common Actions 1.0
Labels Multiple Examples of Common Actions 1.0

Labels Multiple Examples of Common Actions 1.0

Below is a general skill sequence for helping learners label common actions across multiple examples.

This skill area targets the labeling multiple examples across examples. Learners likely will need fluency in labeling one typical and clear, 2D or 3D action. Achieving fluency in this competency is fundamental, as it may open the door for labeling other more complex actions, locations, and scenarios.

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will correctly label three examples of five common actions when presented to them in 2D or 3D.
  • Learner will correctly label three examples of 10 common actions when presented to them in 2D or 3D.
  • Learner will correctly label three examples of 15 common actions when presented to them in 2D or 3D.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Receptively IDs Common Items in 2D ArrayReceptively IDs Common Items in 2D ArrayLabels Common Items 1.0Labels Common Items 1.0Labels Common Actions 1.0Labels Common Actions 1.0

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to follow instructions with multi-functional toys. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Labels Multiple Examples of Eating
#2 Labels Multiple Examples of Walking
#3 Labels Multiple Examples of Drinking
#4 Labels Multiple Examples of Hugging
#5 Labels Multiple Examples of Crying
#6 Labels Multiple Examples of Washing/Cleaning
#7 Labels Multiple Examples of Giving/Handing
#8 Labels Multiple Examples of Tickling
#9 Labels Multiple Examples of Opening
#10 Labels Multiple Examples of Breaking
#11 Labels Multiple Examples of Throwing
#12 Labels Multiple Examples of Playing
#13 Labels Multiple Examples of Looking
#14 Labels Multiple Examples of Splashing
#15 Labels Multiple Examples of Riding
#16 Labels Multiple Examples of Sliding
#17 Labels Multiple Examples of Shutting
#18 Labels Multiple Examples of Holding

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Labels Common Actions 1.0Labels Common Actions 1.0Receptively IDs Common Actions in 2D Array (3 Examples) 1.0Receptively IDs Common Actions in 2D Array (3 Examples) 1.0

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Follow the link below to better understand component-composite analysis.

Research and Resources
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