Matches Common Actions in 2D Array 2.0 (Identical)
Matches Common Actions in 2D Array 2.0 (Identical)

Matches Common Actions in 2D Array 2.0 (Identical)

Below is a general skill sequence for helping learners match a second set of pictures of common actions in a large array.

This skill area tunes in on matching a second set of pairs of common actions in a large array. It's vital to check that the learner is fluent in basic scanning, basic matching, and has a good grip on basic gestures. Further it is helpful that they demonstrate matching abilities for common items. Proficiency in this skill area lays the foundation for matching non-identical pictures of these actions within a large array and also steers into receptively identifying these actions in a large array. Both may contribute to the general conceptualization of labeling actions and activities (if applicable).

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will match two identical pictures of 20 common actions when presented in an array of 15 pictures.
  • Learner will match two identical pictures of 30 common actions when presented in an array of 15 pictures.
  • Learner will match two identical pictures of 40 common actions when presented in an array of 15 pictures.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Matches Common Actions in 2D Array 1.0 (Identical)Matches Common Actions in 2D Array 1.0 (Identical)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to follow instructions and match common actions. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Matches Sleeping (Ao15)
#2 Matches Reading (Ao15)
#3 Matches Climbing (Ao15)
#4 Matches Talking (Ao15)
#5 Matches Watching (Ao15)
#6 Matches Flying (Ao15)
#7 Matches Scooping (Ao15)
#8 Matches Jumping (Ao15)
#9 Matches Brushing (Ao15)
#10 Matches Stopping at Stop Sign/Walk (Ao15)
#11 Matches Sitting (Ao15)
#12 Matches Listening (Ao15)
#13 Matches Hopping (Ao15)
#14 Matches Kicking (Ao15)
#15 Matches Flipping (Ao15)
#16 Matches Falling (Ao15)
#17 Matches Clapping (Ao15)
#18 Matches Driving (Ao15)
#19 Matches Drawing (Ao15)
#20 Matches Building (Ao15)
#21 Matches Writing (Ao15)
#22 Matches Cooking (Ao15)

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Matches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Matches Common Actions in 2D Array 1.0 (Identical)Matches Common Actions in 2D Array 1.0 (Identical)Performs Action with Multi-Functional ToysPerforms Action with Multi-Functional ToysPerforms Actions with Uni-Functional Toys (LR)Performs Actions with Uni-Functional Toys (LR)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Receptively IDs Common Actions in 2D 2.0 (Coming Soon!)

Follow the link below to better understand component-composite analysis.

Research and Resources
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