Matches Common Items in 2D Array 1.0 (Non-identical)
Matches Common Items in 2D Array 1.0 (Non-identical)

Matches Common Items in 2D Array 1.0 (Non-identical)

Below is a general skill sequence for teaching learners how to match pictures of common, non-identical items.

The "Matches Common Items in 2D Array (Non-Identical)" skill sequence is a possible next step after teaching your learner to match pictures of common items that are identical. This skill area can prepare learners to match across examples, which is a strong indicator that your learner is conceptualizing certain topics and concepts. The BxMastery system also prioritizes working on matching, receptive identification, and tacting by category and class. These categories and classes will be used for FFC programming in the future.

Treatment Plan Goal Ideas

Treatment plan goal ideas for this particular skill area are as follows:

Learner will match non-identical pictures of five different common items in an array of five or more pictures.

Learner will match non-identical pictures of ten different common items in an array of ten or more pictures.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to match common items in a 2D array that are not identical. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Matches non-ID Dog (Ao15)
#2 Matches non-ID Ball (Ao15)
#3 Matches non-ID Book (Ao15)
#4 Matches non-ID Cup (Ao15)
#5 Matches non-ID Car (Ao15)
#6 Matches non-ID Drink (Ao15)
#7 Matches non-ID Nose (Ao15)
#8 Matches non-ID Banana (Ao15)
#9 Matches non-ID Keys (Ao15)
#10 Matches non-ID Cookies (Ao15)
#11 Matches non-ID Toilet (Ao15)
#12 Matches non-ID Toy (Ao15)
#13 Matches non-ID Phone (Ao15)

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Matches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 2.0 (Identical)Matches Common Items in 2D Array 2.0 (Identical)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Matches Common Items in 2D Array 2.0 (Identical)Matches Common Items in 2D Array 2.0 (Identical)Receptively IDs Common Items in 2D ArrayReceptively IDs Common Items in 2D Array

Follow the link below to better understand component-composite analysis.

Research and Resources
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