FFC-Matches Common Features in 2D Array (Non-Identical)
FFC-Matches Common Features in 2D Array (Non-Identical)

FFC-Matches Common Features in 2D Array (Non-Identical)

Below is a general skill sequence for helping learners matching common features of common items for FFC training.

This following skill area focuses on matching non-identical, common features related to the previous common items (for FFC training). This skill area ensures that the learner further conceptualizes the components or features of an item. It's important to ensure that the learner is fluent in basic scanning, basic matching, receptive identification, and follows basic gesture prompts. It also important that the learner have a firm recognition of the common items that are being used for FFC training.

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will match two non-identical pictures of a common FFC features across three examples and 15 different common FFC features when presented in an array of 15 pictures.
  • Learner will match two non-identical pictures of a common FFC features across three examples and 25 different common FFC features when presented in an array of 15 pictures.
  • Learner will match two non-identical pictures of a common FFC features across three examples and 50 different common FFC features when presented in an array of 15 pictures.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Non-identical)Matches Common Items in 2D Array 1.0 (Non-identical)FFC-Matches Common FFC Item in 2D Array (Non-Identical)FFC-Matches Common FFC Item in 2D Array (Non-Identical)FFC -Matches Common Features in 2D Array (Identical)FFC -Matches Common Features in 2D Array (Identical)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to match common features. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Matches Non-ID Paws, Fur, Floppy Ears, Pointy Ears, and Gils (Ao15)
#2 Matches Non-ID Fins, Tail, Wet Nose, Sharp Claws, and Trunk (Ao15)
#3 Matches Non-ID Big Ears, Tusks, Sharp Teeth, Shell (turtle), and 4 legs (Ao15)
#4 Matches Non-ID Feather(s), Webbed Feet, Wings, Utters, and Hooves (Ao15)
#5 Matches Non-ID Pincers, 6 Legs, 2 Legs, Big Screen, and Remote Control (Ao15)
#6 Matches Non-ID Netflix, Keyboard, Mouse, Screen, and Cord (Ao15)
#7 Matches Non-ID Apps, Charger, Texting App, Calling App, and Paper (Ao15)
#8 Matches Non-ID Ink, Buttons, Crust, Pepperoni, and Cheese (Ao15)
#9 Matches Non-ID Sauce, Noodle, Bun, Onions, and Ketchup (Ao15)
#10 Matches Non-ID Mustard, Butter, Maple Syrup, Lettuce, Salad Dressing, Croutons, and Ice Cream (Ao15)
#11 Matches Non-ID Nuts, Chocolate Syrup, Bread, Peanut Butter, Jelly, Buttons, and Wheels(Ao15)
#12 Matches Non-ID Seat (Bike/Motorcycle), Handle, Tracks, Drumsticks, Strings, Steering Wheel, and Window (Car)(Ao15)
#13 Matches Non-ID Kickstand, Wings (Airplane), Anchor, Faucet, Drain, and Soap (Hand or Dish) (Ao15)
#14 Matches Non-ID Shower Head, Shower Curtain, Door, TP Holder, and Bubbles (Ao15)
#15 Matches Non-ID Freezer, Shelves, Burners, Knobs, and Buttons (Microwave, Stove) (Ao15)
#16 Matches Non-ID Dishes, Toast, Skillet, and Burner (Ao15)

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Matches Common Items in 2D Array 1.0 (Non-identical)Matches Common Items in 2D Array 1.0 (Non-identical)FFC-Matches Common FFC Item in 2D Array (Non-Identical)FFC-Matches Common FFC Item in 2D Array (Non-Identical)FFC -Matches Common Features in 2D Array (Identical)FFC -Matches Common Features in 2D Array (Identical)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

FFC-Receptively IDs Common Features in 2D Array FFC-Receptively IDs Common Features in 2D Array

Follow the link below to better understand component-composite analysis.

Research and Resources
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