FFC-Names Class Given Item (IV)
FFC-Names Class Given Item (IV)

FFC-Names Class Given Item (IV)

Below is a general skill sequence for helping learners label common classes given the name of an item.

This skill area seeks to train the learner on intraverbally identifying a class or category when given the name of an item. The learner should likely be versed in labeling these items (given their class) and a general intraverbal understanding of what classes are. As the learner progresses, it may be prudent to work on having the learner name multiple items from multiple classes.

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will intraverbally name the class for 15 common FFC items when given only the name of the item.
  • Learner will intraverbally name the class for 25 common FFC items when given only the name of the item.
  • Learner will intraverbally name the class for 15 common FFC items when given only the name of the item.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Receptively IDs Common Items in 2D ArrayReceptively IDs Common Items in 2D ArrayLabels Common Items 1.0Labels Common Items 1.0Labels Multiple Examples of Common Items 1.0Labels Multiple Examples of Common Items 1.0

FFC-Labels Common FFC Item (Coming Soon!)

FFC-Labels Common Features FFC-Labels Common Features FFC-Labels Common Functions and ActionsFFC-Labels Common Functions and ActionsFFC-Labels Common Classes in 2D Array FFC-Labels Common Classes in 2D Array FFC-Names Item Given Class (IV)FFC-Names Item Given Class (IV)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to label classes. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Names Class for Bear
#2 Names Class for Elephant
#3 Names Class for TV
#4 Names Class for Pizza
#5 Names Class for Hot Wheels Car
#6 Names Class for Train
#7 Names Class for Toilet
#8 Names Class for Shark
#9 Names Class for Tablet
#10 Names Class for Chicken Nuggets
#11 Names Class for Magnet Tiles
#12 Names Class for Motorcycle
#13 Names Class for Shower
#14 Names Class for Oven
#15 Names Class for Turtle
#16 Names Class for Computer
#17 Names Class for Pancakes
#18 Names Class for Legos
#19 Names Class for Airplane
#20 Names Class for Juice
#21 Names Class for Toaster
#22 Names Class for Alligator
#23 Names Class for Smartphone
#24 Names Class for Mac and Cheese
#25 Names Class for Kid's Wagon
#26 Names Class for Car
#27 Names Class for Water
#28 Names Class for Sink
#29 Names Class for Range
#30 Names Class for Duck
#31 Names Class for Printer
#32 Names Class for Pizza Rolls
#33 Names Class for Blocks
#34 Names Class for Toilet Paper
#35 Names Class for Cow
#36 Names Class for Hot Dogs
#37 Names Class for Refrigerator
#38 Names Class for Toy Instruments
#39 Names Class for Boat
#40 Names Class for Salad
#41 Names Class for Wooden Trains
#42 Names Class for Milk
#43 Names Class for Cupboard
#44 Names Class for Ice Cream Sundae
#45 Names Class for Action Figures
#46 Names Class for Coffee
#47 Names Class for Dish Rack
#48 Names Class for Banana
#49 Names Class for Pop/Soda

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

FFC-Matches Common Classes in 2D Array (Identical)FFC-Matches Common Classes in 2D Array (Identical)FFC-Receptively IDs Common Classes in 2D ArrayFFC-Receptively IDs Common Classes in 2D ArrayFFC-Labels Common Classes in 2D Array FFC-Labels Common Classes in 2D Array FFC-Names Item Given Functions/Actions (IV)FFC-Names Item Given Functions/Actions (IV)FFC-Names Item Given Feature (IV)FFC-Names Item Given Feature (IV)FFC-Names Item Given Class (IV)FFC-Names Item Given Class (IV)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

FFC-Sorts FFC Items By Class

Follow the link below to better understand component-composite analysis.

Research and Resources
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