FFC-Names Item Given Feature (IV)
FFC-Names Item Given Feature (IV)

FFC-Names Item Given Feature (IV)

Below is a general skill sequence for helping learners receptively identify common items in preparation for FFC training.

This skill area tunes in on intraverbally identifying an item based on a given feature. It's vital to ensure that the learner can label common items and features when asked to do so in their presence. In addition, they should possess a general intraverbal fluency regarding fill in sentences and songs. Proficiency in this skill area lays the foundation for identifying items based on function and class and may pave the way for further training regarding intraverbals and conversations

How this skill area relates to your assessments!

This skill area aligns with various assessments and their respective domains, with milestone and domain codes provided for reference. Additionally, DSM-5 diagnostic criteria for Autism are included to help clinicians identify how this skill area potentially supports medical necessity in relation to the diagnosis.

VB-MAPP (Verbal Behavior Milestones Assessment and Placement Program)

  • Intraverbal, IV 8-M, Completes 25 different fill-in blank phrases (not including songs) (e.g., You eat…You sleepin a …Shoes and…)
  • Listener Responding By Function, Feature, and Class, LRFFC 9-M, Selects an item given 3 different verbal statements about each item when independently presented (e.g., Find an animal. What barks? What has paws?) for 25 items.

AFLS (Assessment of Functional Living Skills)

  • Basic Communication, BC9, Labels common objects
  • Basic Communication, BC17, Answers "What" questions regarding home, school and community (e.g. "what" questions regarding items found in the home, school and community)
  • Community Knowledge, CK17, Identifies items in the community
  • Household Mechanics, HM22, Lists objects found in different rooms
  • Laundry, LY1, Sorts laundry by color

DSM-V Diagnostic Criteria for Autism

  • A1, Deficits in social-emotional reciprocity, ranging, for example, from abnormal social approach and failure of normal back-and-forth conversation; to reduced sharing of interests, emotions, or affect; to failure to initiate or respond to social interactions.

CDC’s Developmental Milestones

  • 4 years, Language/Communication Milestones, Answers simple questions like “What is a coat for?” or “What is a crayon for?”
  • 5 years, Language/Communication Milestones, Answers simple questions about a book or story after you read or tell it to him

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will intraverbally identify 15 common FFC items when given their features.
  • Learner will intraverbally identify 25 common FFC items when given their features.
  • Learner will intraverbally identify 50 common FFC items when given their features.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to label items. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Names “Bear” Given It’s Feature(s)
#2 Names "Elephant" Given Its Feature(s)
#3 Names "Shark" Given Its Feature(s)
#4 Names "Turtle" Given Its Feature(s)
#5 Names "Alligator" Given Its Feature(s)
#6 Names "Duck" Given Its Feature(s)
#7 Names "Cow" Given Its Feature(s)
#8 Names "Crab" Given Its Feature(s)
#9 Names "TV" Given Its Feature(s)
#10 Names "Tablet" Given Its Feature(s)
#11 Names "Smartphone" Given Its Feature(s)
#12 Names "Printer" Given Its Feature(s)
#13 Names "Pizza" Given Its Feature(s)
#14 Names "Chicken Nugget" Given Its Feature(s)
#15 Names "Mac N' Cheese" Given Its Feature(s)
#16 Names "Pizza Rolls" Given Its Feature(s)
#17 Names "Hot Dogs" Given Its Feature(s)
#18 Names "Pancakes" Given Its Feature(s)
#19 Rec IDs Pic of Salad Given Feature(s)
#20 Names "Ice Cream Sundae" Given Its Feature(s)
#21 Names "Banana" Given Its Feature(s)
#22 Names "PB & J" Given Its Feature(s)
#23 Names "Pop-up Toy" Given Its Feature(s)
#24 Names "Wagon" Given Its Feature(s)
#25 Names "Blocks" Given Its Feature(s)
#26 Names "Magnet Tiles" Given Feature(s)
#27 Names "Legos" Given Feature(s)
#28 Names "Action Figures" Given Feature(s)
#29 Names "Guitar" Given Its Feature(s)
#30 Names "Piano" Given Its Feature(s)
#31 Names "Car" Given Its Feature(s)
#32 Names "Train" Given Its Feature(s)
#33 Names "Motorcycle" Given Its Feature(s)
#34 Names "Airplane" Given Its Feature(s)
#35 Names "Boat" Given Its Feature(s)
#36 Names "Toilet" Given Its Feature(s)
#37 Names "Sink" Given Its Feature(s)
#38 Names "Shower" Given Its Feature(s)
#39 Names "Toilet Paper" Given Its Feature(s)
#40 Names "Water" Given Its Feature(s)
#41 Names "Orange Juice" Given Its Feature(s)
#42 Names "Milk" Given Its Feature(s)
#43 Names "Coffee" Given Its Feature(s)
#44 Names "Pop" Given Its Feature(s)
#45 Names "Oven" Given Its Feature(s)
#46 Names "Cupboard" Given Its Feature(s)
#47 Names "Fridge" Given Its Feature(s)
#48 Names "Range" Given Its Feature(s)

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

FFC -Matches Common Features in 2D Array (Identical)FFC -Matches Common Features in 2D Array (Identical)FFC-Receptively IDs Common Features in 2D Array FFC-Receptively IDs Common Features in 2D Array FFC-Labels Common Features FFC-Labels Common Features FFC-Labels Common Features (3 Examples)FFC-Labels Common Features (3 Examples)FFC-Receptively IDs Item Given Feature in 2D ArrayFFC-Receptively IDs Item Given Feature in 2D Array

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

FFC-Names Features Given Item (IV)FFC-Names Features Given Item (IV)

Follow the link below to better understand component-composite analysis.

Research and Resources
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