Imitation with Uni-Functional Toys (IM-030)
Imitation with Uni-Functional Toys (IM-030)

Imitation with Uni-Functional Toys (IM-030)

Below is a general skill sequence for helping learners increase their range in reinforcers.

How this skill area relates to your assessments!

This skill area aligns with various assessments and their respective domains, with milestone and domain codes provided for reference. Additionally, DSM-5 diagnostic criteria for Autism are included to help clinicians identify how this skill area potentially supports medical necessity in relation to the diagnosis.

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Search tags

VB-MAPP / VBMAPP: MI 5-M · MI 6-M · IP 2-M · Motor Imitation · Independent Play

AFLS: BC1 · BS1 · MH8 · FA1 · Basic Communication · Basic Skills · Meals at Home · Fixed Activity Skills

DSM-5: A2 Nonverbal Communication

CDC Milestones: 18 months Cognitive

Skill type: Imitation · Motor Imitation

VB-MAPP (Verbal Behavior Milestones Assessment and Placement Program)

  • Motor Imitation, MI 5-M, Imitates 20 motor movements of any type (e.g., fine motor, gross motor, imitation with objects)
  • Motor Imitation, MI 6-M, Imitates 10 actions that require selecting a specific object from an array (e.g., selects a drumstick from an array also containing a horn and a bell, and imitates an adult’s drumming
  • Independent Play, IP 2-M, Shows variation in play by independently interacting with 5 different items (e.g., plays with rings, then a ball, then a block) (timed observation 30 minutes)

AFLS (Assessment of Functional Living Skills)

  • Basic Communication, BC1, Follows instructions
  • Basic Skills, BS1, Follows simple verbal directions
  • Meals at Home, MH8, Drinks from open cup
  • Fixed Activity Skills, FA1, Sorts items

DSM-V Diagnostic Criteria for Autism

  • A2, Deficits in nonverbal communicative behaviors used for social interaction, ranging, for example, from poorly integrated verbal and nonverbal communication; to abnormalities in eye contact and body language or deficits in understanding and use of gestures; to a total lack of facial expressions and nonverbal communication.

CDC’s Developmental Milestones

  • 18 months, Cognitive Milestones, Copies you doing chores, like sweeping with a broom

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will imitate an action with a familiar toy or object where the toy/object typically performs only one action (i.e. ring on a ring-stacker).
  • Learner will imitate 5 different actions with 5 familiar toys or objects where the toy/object typically paired with only one action (i.e. ring on a ring-stacker).
  • Learner will imitate 10 different actions with 10 familiar toys or objects where the toy/object typically paired with only one action (i.e. ring on a ring-stacker).

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Reinforcer/Preference Expansion (RD-010)Intro to Reinforcer/Preference Expansion (RD-010)Imitates Actions with Preferred Items (IM-010)Imitates Actions with Preferred Items (IM-010)Imitates Actions During Familiar Routines (IM-020)Imitates Actions During Familiar Routines (IM-020)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to imitate with uni-functional toys . Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

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#1 Imitates stacking ring on ring-stacker (Ao1)
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#2 Imitates putting shape in shape-sorter (Ao2)
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#3 Imitates pop-up action with pop-up toy (Ao3)
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#4 Imitates spinning fidget spinner (Ao4)
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#5 Imitates placing large inset puzzle piece (Ao5)
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#6 Imitates closing a book (Ao6)
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#7 Imitates stacking block (Ao7)
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#8 Imitates shaking rattle (Ao8)
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#9 Imitates putting binoculars to eye (Ao8)
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#10 Imitates drinking from toy cup (Ao9)

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Imitates Actions During Familiar Routines (IM-020)Imitates Actions During Familiar Routines (IM-020)

Performs Actions with Uni-Functional Toys (LR) (RC-070)Performs Actions with Uni-Functional Toys (LR) (RC-070)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Imitation with Multi-Functional Toys (IM-040)Imitation with Multi-Functional Toys (IM-040)Imitates Gross Motor Actions (IM-050)Imitates Gross Motor Actions (IM-050)

Follow the link below to better understand component-composite analysis.

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Research and Resources
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