Intro to Peers (SO-040)
Intro to Peers (SO-040)

Intro to Peers (SO-040)

Below is a general skill sequence for developing the learner’s first relationships with their peers.

The upcoming skill area is designed to foster the social development of the learner, specifically in their interactions with peers. Beyond just making peers a source of reinforcement, it's pivotal to transform them into an avenue to reinforcement. While a comprehensive pairing process is in place, it's not uncommon for some learners to initially show disinterest in their peers. However, this presents an opportunity to condition peers as conduits to the things the learner desires. The programs outlined below aim to position the peer as both a helper and an advocate for the learner. As a prerequisite to introducing this skill set, the learner must first be able to effectively mand with a paired adult for items, attention, escape, and locations.

How this skill area relates to your assessments!

This skill area aligns with various assessments and their respective domains, with milestone and domain codes provided for reference. Additionally, DSM-5 diagnostic criteria for Autism are included to help clinicians identify how this skill area potentially supports medical necessity in relation to the diagnosis.

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Search tags

VB-MAPP / VBMAPP: SBSP 7-M · SBSP 8-M · Mand 15-M · Social Behavior and Social Play · Mand

AFLS: BC4 · LS20 · LS23 · Basic Communication · Leisure

DSM-5: A3 Relationships

CDC Milestones: 4 years Social/Emotional · 5 years Social/Emotional

Skill type: Social Skills · Peers · Social Play

VB-MAPP (Verbal Behavior Milestones Assessment and Placement Program)

  • Social Behavior and Social Play, SBSP 7-M, Spontaneously mands to peers 5 times (e.g., My turn, Push me, Look! Come On.) . (timed observation 60 minutes)
  • Social Behavior and Social Play, SBSP 8-M, Engages in sustained social play with peers for 3 minutes without adult prompts or reinforcement (e.g., cooperatively setting up a play set, water play) (timed observation 30 minutes)
  • Mand, M 15-M, Mands for others to attend to his own verbal behavior at least 5 times.

AFLS (Assessment of Functional Living Skills)

  • Basic Communication, BC4, Spontaneous requests for items and activities
  • Leisure, LS20, Engage w/variety of partners
  • Leisure, LS23, Invites others to join leisure activity

DSM-V Diagnostic Criteria for Autism

  • A3, Deficits in developing, maintaining, and understanding relationships, ranging, for example, from difficulties adjusting behavior to suit various social contexts; to difficulties in sharing imaginative play or in making friends; to absence of interest in peers.

CDC’s Developmental Milestones

  • 4 years, Social/Emotional Milestones, Asks to go play with children if none are around, like “Can I play with Alex?”
  • 5 years, Social/Emotional Milestones, Follows rules or takes turns when playing games with other children

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will accept high value item from peer when offered.
  • Learner will mand to peer for a preferred item or activity.
  • Learner will give a high value item or activity to a peer when asked.
  • Learner will mand to peer to go to a specific location or direction.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Start at the top. Each indent is the next step.

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to interact with peers. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

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Peer comes to learner, offers edible
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Peer comes to learner, offers high value item
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Peer sits adjacent to learner as learner engages in high value (parallel)
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Peer removes learner from lesser preferred environment
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Peer provides access to high value after task
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Peer provides access to out of reach item
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Peer provides access to out of sight item
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Peer provides access to electronic device
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Peer mands for learner
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Peer appeals denied access for learner
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Peer appeals denied escape for learner
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Peer appeals denied escape for learner
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Learner mands to peer for access
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Learner mands to peer for attention
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Learner hands neutral item to peer
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Learner mands to peer for direction/location during transition
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Rolls car/ball back and forth with peer
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Learner hands high value item to peer

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Intro to Manding (MD-010)Intro to Manding (MD-010)Mands for Escape (MD-020)Mands for Escape (MD-020)Manding for Attention (MD-060)Manding for Attention (MD-060)Manding for Locations (MD-070)Manding for Locations (MD-070)Mands for Missing Items (MD-030)Mands for Missing Items (MD-030)Game Play: Memory (PL-070)Game Play: Memory (PL-070)Greetings (Non-Verbal) (SO-010)Greetings (Non-Verbal) (SO-010)Approaching Others When Asked (SO-020)Approaching Others When Asked (SO-020)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Intro to Taking Turns (SO-050)Intro to Taking Turns (SO-050)

Follow the link below to better understand component-composite analysis.

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Research and Resources
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