Matches Common Actions in 2D Array (Non-Identical) 1.0
Matches Common Actions in 2D Array (Non-Identical) 1.0

Matches Common Actions in 2D Array (Non-Identical) 1.0

Below is a general skill sequence for helping learners match non-identical pictures of common actions across multiple examples in a large, 2D array.

This skill area tunes in on matching non-identical pairs of common actions in a large array. It's vital to check that the learner is fluent in basic scanning, basic matching, and has a good grip on basic gestures. It’s also likely necessary that the learner will need to match identical pictures of these same actions. Proficiency in this skill area lays the foundation for basic receptive identification of these actions in a large array. Both may contribute to the general conceptualization of labeling actions and activities (if applicable).

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will match two non-identical pictures of an action being performed across three examples and 5 different common actions when presented in an array of 15 pictures.
  • Learner will match two non-identical pictures of an action being performed across three examples and 10 different common actions when presented in an array of 15 pictures.
  • Learner will match two non-identical pictures of an action being performed across three examples and 15 different common actions when presented in an array of 15 pictures.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Non-identical)Matches Common Items in 2D Array 1.0 (Non-identical)Matches Common Actions in 2D Array 1.0 (Identical)Matches Common Actions in 2D Array 1.0 (Identical)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to follow instructions and match common actions. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Matches Non-ID Pics of Eating (Ao15)
#2 Matches Non-ID Pics of Walking (Ao15)
#3 Matches Non-ID Pics of Drinking (Ao15)
#4 Matches Non-ID Pics of Hugging (Ao15)
#5 Matches Non-ID Pics of Crying (Ao15)
#6 Matches Non-ID Pics of Washing/Cleaning (Ao15)
#7 Matches Non-ID Pics of Giving/Handling (Ao15)
#8 Matches Non-ID Pics of Tickling (Ao15)
#9 Matches Non-ID Pics of Opening (Ao15)
#10 Matches Non-ID Pics of Breaking (Ao15)
#11 Matches Non-ID Pics of Throwing (Ao15)
#12 Matches Non-ID Pics of Playing (Ao15)
#13 Matches Non-ID Pics of Looking (Ao15)
#14 Matches Non-ID Pics of Splashing (Ao15)
#15 Matches Non-ID Pics of Riding (Ao15)
#16 Matches Non-ID Pics of Sliding (Ao15)
#17 Matches Non-ID Pics of Shutting (Ao15)
#18 Matches Non-ID Pics of Holding (Ao15)

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Matches Common Actions in 2D Array 1.0 (Identical)Matches Common Actions in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Non-identical)Matches Common Items in 2D Array 1.0 (Non-identical)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Matches Common Items in 2D Array 2.0 (Identical)Matches Common Items in 2D Array 2.0 (Identical)Receptively IDs Common Actions in 2D Array 1.0 Receptively IDs Common Actions in 2D Array 1.0

Follow the link below to better understand component-composite analysis.

Research and Resources
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