Receptively IDs Emoticon Emotions in 2D Array
Receptively IDs Emoticon Emotions in 2D Array

Receptively IDs Emoticon Emotions in 2D Array

Below is a general skill sequence for helping learners receptively identify emotions via emoticons.

Recognizing emotions is like learning a new language for some of our learners, and emoticons can be the ABCs of that language. Why? Because for some folks, emoticons may come across as way less intimidating than a real human face. Further, facial features on emoticons are far more simple and this could make the emotion in question really pop. While other skill areas might focus on just reading faces, this one goes the extra mile by tying those faces to actual feelings. As learners get the hang of it, we may crank up the complexity by having them start to label emotions using both emoticons and actual human faces. It's all about laying a solid foundation for emotional understanding.

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will receptively identify an emoticon in a large array when given an emotion for three common emotions.
  • Learner will receptively identify an emoticon in a large array when given an emotion for five common emotions.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Matches Emoticon in 2D Array (Identical)Matches Emoticon in 2D Array (Identical)Receptively IDs Common Items in 2D ArrayReceptively IDs Common Items in 2D ArrayReceptively IDs Familiar People in 2D Array Receptively IDs Familiar People in 2D Array Receptively IDs Common Actions in 2D Array 1.0 Receptively IDs Common Actions in 2D Array 1.0 Receptively IDs Emoticon Expressions in 2D ArrayReceptively IDs Emoticon Expressions in 2D Array

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to receptively ID emoticon emotions in a 2D array. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Rec IDs Happy Emoticon
#2 Rec IDs Sad Emoticon
#3 Rec IDs Angry Emoticon
#4 Rec IDs Tired Emoticon
#5 Rec IDs Scared Emoticon
#6 Rec IDs Surprised Emoticon
#7 Rec IDs Silly/Goofy Emoticon

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Matches Emoticon in 2D Array (Identical)Matches Emoticon in 2D Array (Identical)Receptively IDs Familiar People in 2D Array Receptively IDs Familiar People in 2D Array

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Labels Emoticon Emotion in 2DLabels Emoticon Emotion in 2D

Follow the link below to better understand component-composite analysis.

Research and Resources
Disclaimer

Problem? Question? Suggestion? We want to hear from you!

Email us at bxmastery@flatrockadvice.com

We’ll try to get back with you as soon as we can!

Ⓒ 2022-2024. Flatrock Advising, LLC. bxmastery.com.