Intro to Board Games (PL-080)
Intro to Board Games (PL-080)

Intro to Board Games (PL-080)

Below is a general skill sequence for helping learners master basic board game skills.

As the learner develops skills to sit through basic puzzles and other play based tasks, introducing board games could open the door for reinforcer expansion and peer interaction. This skill area breaks down basic “board game” behaviors for the learner to practice. In theory, these behaviors are ones that will generalize to a variety of other board games so that—when the learner is introduced to them—they are more likely conceptualize the game play process. The targets below can be introduced and practiced in isolation (and discretely) as well as within the context of a game where prompts might normally be delivered. As the learner masters these skill, the clinician or teacher may seek to introduce elementary board games like Count Your Chickens! and Candyland.

How this skill area relates to your assessments!

This skill area aligns with various assessments and their respective domains, with milestone and domain codes provided for reference. Additionally, DSM-5 diagnostic criteria for Autism are included to help clinicians identify how this skill area potentially supports medical necessity in relation to the diagnosis.

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Search tags

VB-MAPP / VBMAPP: Math 13-M · SBSP 8-M · IP 7-M · Math · Social Behavior and Social Play · Independent Play

AFLS: LS12 · LS13 · LS14 · Leisure

DSM-5: A3 Relationships

CDC Milestones: 5 years Social/Emotional

Skill type: Play · Leisure · Toy Play

VB-MAPP (Verbal Behavior Milestones Assessment and Placement Program)

  • Math, M 13-M, Counts out 1-5 from a larger set of items with 1 to 1 correspondence (e.g., Give me 4 cars. Now give me 2 cars.)
  • Social Behavior and Social Play, SBSP 8-M, Engages in sustained social play with peers for 3 minutes without adult prompts or reinforcement (e.g., cooperatively setting up a play set, water play) (timed observation 30 minutes)
  • Independent Play, IP 7-M, Independently demonstrates the use of toys or objects according to their function for 5 items (e.g. placing a train on a track, pulling a wagon, holding a telephone to the ear)

AFLS (Assessment of Functional Living Skills)

  • Leisure, LS12, Plays board games
  • Leisure, LS13, Plays card games
  • Leisure, LS14, Participates in independent INDOOR activities at least 30 min

DSM-V Diagnostic Criteria for Autism

  • A3, Deficits in developing, maintaining, and understanding relationships, ranging, for example, from difficulties adjusting behavior to suit various social contexts; to difficulties in sharing imaginative play or in making friends; to absence of interest in peers.

CDC’s Developmental Milestones

  • 5 years, Social/Emotional Milestones, Follows rules or takes turns when playing games with other children

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will pick and locate their own game piece for a board game.
  • Learner will turn a card over and move their game piece corresponding to the number or symbol on the card.
  • Learner will spin a spinner and move their game piece corresponding to where the spinner lands.
  • Learner will roll a die and move their game piece corresponding to where the die lands.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Reinforcer/Preference Expansion (RD-010)Intro to Reinforcer/Preference Expansion (RD-010)Performs Preferred Action with Preferred Item (LR) (RC-010)Performs Preferred Action with Preferred Item (LR) (RC-010)Single Actions with Common Toys (PL-010)Single Actions with Common Toys (PL-010)Performs Action During Familiar Routines (LR) (RC-060)Performs Action During Familiar Routines (LR) (RC-060)Performs Actions with Uni-Functional Toys (LR) (RC-070)Performs Actions with Uni-Functional Toys (LR) (RC-070)Intro to Scanning (RD-020)Intro to Scanning (RD-020)Intro to Matching (Visual Perception) (MT-010)Intro to Matching (Visual Perception) (MT-010)Following Gestures (RD-030)Following Gestures (RD-030)Matches Common Items in 2D Array 1.0 (Identical) (MT-020)Matches Common Items in 2D Array 1.0 (Identical) (MT-020)Intro to Puzzles (PL-030)Intro to Puzzles (PL-030)Intro to Taking Turns (SO-050)Intro to Taking Turns (SO-050)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to follow instructions and play games. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

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#1 Picks preferred game piece when asked to
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#2 Locates Game Piece When Asked
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#3 Selects and Slides Game Piece Along Board From Start to Finish/Home
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#4 Selects/Slides Game Piece From Various Locations on the Board to Finish/Home
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#5 Selects/Slides Game Piece From Start to Various Locations on the Board
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#6 Spins Picture Spinner, Moves To Correct Space
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#7 Turns Over Color Card, Moves to Correct Space
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#8 Counts Spaces and Slides Game Piece (Therapist gives number)
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#9 Turns Over # Card, Moves Correct # of Spaces
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#10 Spins # Spinner, Moves Correct # of Spaces
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#11 Rolls die, Moves Correct # of Spaces

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Intro to Taking Turns (SO-050)Intro to Taking Turns (SO-050)Game Play: Memory (PL-070)Game Play: Memory (PL-070)Playing “Count Your Chickens!” Board Game (PL-090)Playing “Count Your Chickens!” Board Game (PL-090)Intro to Counting (3D) (AC-040)Intro to Counting (3D) (AC-040)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Playing “Count Your Chickens!” Board Game (PL-090)Playing “Count Your Chickens!” Board Game (PL-090)

Candyland (Coming Soon!)

Follow the link below to better understand component-composite analysis.

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Research and Resources
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