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/Playing “Count Your Chickens!” Board Game
Playing “Count Your Chickens!” Board Game
Playing “Count Your Chickens!” Board Game
Playing “Count Your Chickens!” Board Game

Playing “Count Your Chickens!” Board Game

Below is a general skill sequence for helping learners play Count Your Chickens.

Count Your Chickens is one of the easier board games for a learner to grasp. The most difficult skill for this skill area often has to do with counting. Should your learner be versed enough at taking turns and counting with 1:1 correspondence, Count Your Chickens may be a terrific option for opening the door to board games. However, should your learner be more fluent with colors, Candyland may be a better option. The target ideas below are designed to be worked on in isolation so that the learner possesses the basics for the game when you start to play it. Per the usual, as the learner shows signs of mastery, feel free to compound the skills together during programming or introduce the game altogether to get the ball rolling.

How this skill area relates to your assessments!

This skill area aligns with various assessments and their respective domains, with milestone and domain codes provided for reference. Additionally, DSM-5 diagnostic criteria for Autism are included to help clinicians identify how this skill area potentially supports medical necessity in relation to the diagnosis.

VB-MAPP (Verbal Behavior Milestones Assessment and Placement Program)

  • Social Behavior and Social Play, SBSP-7M, Spontaneously mands to peers 5 times (e.g., My turn, Push me, Look! Come On.). (Timed observation 60 minutes)
  • Social Behavior and Social Play, SBSP-10M, Spontaneously mands to peers to participate in games, social play, etc., 2 times (e.g., Come on you guys, Let’s dig a hole.)(Timed observation 60 minutes).
  • Math, M-12M, Tacts numbers 1-5.
  • Math, M-13M, Counts out 1-5 from a larers set of items with 1 to 1 correspondence (e.g., Give me 4 cars. Now give me 2 cars.).

AFLS (Assessment of Functional Living Skills)

  • Social Awareness & Manners, SA37, Takes turns conversing in groups.
  • Leisure, LS12, Plays board games.
  • Support Personnel, SP5, Plays games.

DSM-V Diagnostic Criteria for Autism

  • A3, Deficits in developing maintaining, and understanding relationships, ranging, for example, from difficulties adjusting behavior to suit various social contexts; to difficulties in sharing imaginative play or in making friends; to absence of interest in peers.

CDC’s Developmental Milestones

  • 5 Years, Social/Emotional, Follows rules or takes turns when playing games with other children.
  • 5 Years, Cognitive, Counts to 10.
  • 5 Years, Cognitive, Names some numbers between 1 and 5 when you point to them.

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will independently spin the spinner and identify the item that they need to move their game piece to when playing “Count Your Chickens!”
  • After spinning, Learner will independently move the game piece to the corresponding item on the board while counting each space accurately when playing “Count Your Chickens!”
  • Based on the number of spaces counted, Learner will accurately count out the corresponding number of chicks and move them to the coop when playing “Count Your Chickens!”

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Reinforcer/Preference ExpansionIntro to Reinforcer/Preference ExpansionPerforms Preferred Action with Preferred Item (LR)Performs Preferred Action with Preferred Item (LR)Single Actions with Common ToysSingle Actions with Common ToysPerforms Action During Familiar Routines (LR)Performs Action During Familiar Routines (LR)Performs Actions with Uni-Functional Toys (LR)Performs Actions with Uni-Functional Toys (LR)Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Intro to Puzzles Intro to Puzzles Intro to PeersIntro to PeersIntro to Taking TurnsIntro to Taking Turns
Intro to Board Games Intro to Board Games

Counting Items (1-10) (Coming Soon!)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to follow instructions for playing “Count Your Chickens!” board game. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

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#1 Names/Receptively IDs Pictures on Spinner

How to Run

  1. Gain the attention and motivation of the learner.
  2. Present the spinner for Count Your Chickens.
  3. Ask them to name or select each of the items pictured on the spinner.
  4. Reinforce contingent on correct response.

Additional Notes

Materials

  • Count Your Chickens board game by Peaceable Kingdom.
Count Your Chickens! Board Game

Read reviews and buy Count Your Chickens! Board Game at Target. Choose from contactless Same Day Delivery, Drive Up and more.

www.target.com

Count Your Chickens! Board Game

Research/Resources

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#2 Names/Receptively IDs Pictures on Board

How to Run

  1. Gain the attention and motivation of the learner.
  2. Present the game board for Count Your Chickens.
  3. Ask them to name or select each of the items pictured on the board.
  4. Reinforce contingent on correct response.

Additional Notes

Materials

  • Count Your Chickens board game by Peaceable Kingdom.
Count Your Chickens! Board Game

Read reviews and buy Count Your Chickens! Board Game at Target. Choose from contactless Same Day Delivery, Drive Up and more.

www.target.com

Count Your Chickens! Board Game

Research/Resources

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#3 Places Hen on Correct Space

How to Run

  1. Gain the attention and motivation of the learner.
  2. Present the game board for Count Your Chickens.
  3. Put the hen at the start.
  4. Instruct the learner to move the hen to the next “item”. “Move the hen to the next tractor.”
  5. Learner should move the hen to the corresponding space.
  6. Reinforce contingent on correct response.

Additional Notes

Materials

  • Count Your Chickens board game by Peaceable Kingdom.
Count Your Chickens! Board Game

Read reviews and buy Count Your Chickens! Board Game at Target. Choose from contactless Same Day Delivery, Drive Up and more.

www.target.com

Count Your Chickens! Board Game

Research/Resources

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#4 Counts Out Loud As Hen Moves

How to Run

  1. Gain the attention and motivation of the learner.
  2. Present the game board for Count Your Chickens.
  3. Put the hen at the start.
  4. Move the hen and instruct the learner to count how many times the hen moves.
  5. Learner should count with each space the hen lands on.
  6. Do not move the hen any more than 8-10 spaces.
  7. Reinforce contingent on the learner’s correct responses.

Additional Notes

Materials

  • Count Your Chickens board game by Peaceable Kingdom.
Count Your Chickens! Board Game

Read reviews and buy Count Your Chickens! Board Game at Target. Choose from contactless Same Day Delivery, Drive Up and more.

www.target.com

Count Your Chickens! Board Game

Research/Resources

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#5 Spins, Places Hen on Correct Space

How to Run

  1. Gain the attention and motivation of the learner.
  2. Present the spinner for Count Your Chickens.
  3. Present the game board for Count Your Chickens.
  4. Put the hen at the start.
  5. Instruct the learner to spin the spinner.
  6. Instruct the learner to move the hen to the next “item” based on what the spinner landed on. “Move the hen to the next tractor.”
  7. Learner should move the hen to the corresponding space.
  8. Reinforce contingent on correct response.

Additional Notes

Materials

  • Count Your Chickens board game by Peaceable Kingdom.
Count Your Chickens! Board Game

Read reviews and buy Count Your Chickens! Board Game at Target. Choose from contactless Same Day Delivery, Drive Up and more.

www.target.com

Count Your Chickens! Board Game

Research/Resources

‣
#6 Counts Out Chicks Given Number

How to Run

  1. Gain the attention and motivation of the learner.
  2. Present the game board for Count Your Chickens.
  3. Put the hen any where on the board.
  4. Move the hen and count the number of spaces the hen moves. Note: The learner can do this OR the therapist.
  5. Once you stop moving the hen, instruct the learner to count out that same number of chicks and put them in the coop
  6. Reinforce contingent on the learner’s counting the correct number of chicks.

Additional Notes

Materials

  • Count Your Chickens board game by Peaceable Kingdom.
Count Your Chickens! Board Game

Read reviews and buy Count Your Chickens! Board Game at Target. Choose from contactless Same Day Delivery, Drive Up and more.

www.target.com

Count Your Chickens! Board Game

Research/Resources

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Intro to Counting (3D)Intro to Counting (3D)Intro to Board Games Intro to Board Games

Candyland (Coming Soon!)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Sorry! (Coming Soon!)

Follow the link below to better understand component-composite analysis.

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Research and Resources
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Disclaimer

Consistent with ethical obligations outlined by the Behavior Analysis Certification Board (BACB), users acknowledge that goal selection/direction is the responsibility of the BCBA. Users understand that goals should be tailored to the learner while ultimately involving the input of clients/stakeholders. Users understand their ethical obligations to the client/stakeholder concerning the selection, implementation, design, and minimization of risk regarding behavior change interventions as outlined in BACB Code. As such, this skill sequence serves as a general framework for generating ideas around this particular skill area and not as an assessment or curriculum.

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