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/Matches Common Items in 2D Array 4.0 (Identical)
Matches Common Items in 2D Array 4.0 (Identical)
Matches Common Items in 2D Array 4.0 (Identical)
Matches Common Items in 2D Array 4.0 (Identical)

Matches Common Items in 2D Array 4.0 (Identical)

Below is a general skill sequence for helping learners match common items in a large, 2D array.

This skill area hones in on matching a fresh set of common items within an array. It's key to ensure the learner is skilled in basic scanning, basic matching, and basic gestures. Gaining a handle on this skill area sets the stage for matching non-identical variants of these items and starts paving the way for the learner to receptively identify the items in this set from an array.

How this skill area relates to your assessments!

This skill area aligns with various assessments and their respective domains, with milestone and domain codes provided for reference. Additionally, DSM-5 diagnostic criteria for Autism are included to help clinicians identify how this skill area potentially supports medical necessity in relation to the diagnosis.

VB-MAPP (Verbal Behavior Milestones Assessment and Placement Program)

  • Visual Perception/Match to Sample, VP-MTS 6-M, Matches identical objects or pictures in a messy array of 6 for 25 items.
  • Visual Perception/Match to Sample, VP-MTS 8-M, Matches identical objects or pictures in a messy array of 8 containing 3 similar stimuli, for 25 items (e.g., matches a dog to a dog in an array that also contains a cat, pig, and pony)

AFLS (Assessment of Functional Living Skills)

  • Basic Communication, BC9, Labels common objects
  • Community Knowledge, CK5, Receptive identification of traffic/street signs
  • Community Knowledge, CK6, Expressive identification of traffic/street signs
  • Community Knowledge, CK17, Identifies items in the community
  • Household Mechanics, HM21, Labels objects in common rooms

DSM-V Diagnostic Criteria for Autism

  • A1, Deficits in social-emotional reciprocity, ranging, for example, from abnormal social approach and failure of normal back-and-forth conversation; to reduced sharing of interests, emotions, or affect; to failure to initiate or respond to social interactions.

CDC’s Developmental Milestones

  • 30 months, Cognitive Milestones, Shows simple problem-solving skills, like standing on a small stool to reach something

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will match two identical pictures of 50 different common items when presented in an array of 15 pictures.
  • Learner will match two identical pictures of 55 different common items when presented in an array of 15 pictures.
  • Learner will match two identical pictures of 60 different common items when presented in an array of 15 pictures.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 2.0 (Identical)Matches Common Items in 2D Array 2.0 (Identical)Matches Common Items in 2D Array 3.0 (Identical)Matches Common Items in 2D Array 3.0 (Identical)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to follow instructions and match common items in a 2D array. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

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#1 Matches “Don’t Walk” Sign (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a “Don’t Walk” Sign.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the “Don’t Walk” sign and instruct them to “Match ‘Don’t Walk’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a “Don’t Walk” sign and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#2 Matches Sidewalk (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a sidewalk.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the sidewalk and instruct them to “Match ‘sidewalk’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a sidewalk and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#3 Matches Street (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a street.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the street and instruct them to “Match ‘street’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a street and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#4 Matches Cloud (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a cloud.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the cloud and instruct them to “Match ‘cloud’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a cloud and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#5 Matches Pencil (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a pencil.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the pencil and instruct them to “Match ‘pencil’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a pencil and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#6 Matches House (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a house.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the house and instruct them to “Match ‘house’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a house and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#7 Matches Guitar (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a guitar.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the guitar and instruct them to “Match ‘guitar’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a guitar and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#8 Matches Bike (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a bike.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the bike and instruct them to “Match ‘bike’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a bike and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#9 Matches Fire Truck (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a fire truck.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the fire truck and instruct them to “Match ‘fire truck’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a fire truck and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#10 Matches Stove (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a stove.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the stove and instruct them to “Match ‘stove’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a stove and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#11 Matches Shirt (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a shirt.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the shirt and instruct them to “Match ‘shirt’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a shirt and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#12 Matches Stairs (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of stairs.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the stairs and instruct them to “Match ‘stairs’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of stairs and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

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#13 Matches Window (Ao15)

How to Run

  1. Present an array of 15 pictures with one of them being a picture of a window.
  2. Gain the attention and motivation of the learner.
  3. Give them an identical picture of the window and instruct them to “Match ‘window’”.
  4. Learner should put the picture next to/on its match.
  5. Reinforce accordingly.

Additional Notes

  • Ensure that therapist is not engaging in prompting that they might not be aware of.

Materials

  • Two identical pictures of a window and 14 pictures of other common items.
Common Items 4.04722.6KB

Research/Resources

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Matches Common Items in 2D Array 3.0 (Identical)Matches Common Items in 2D Array 3.0 (Identical)Matches Common Items in 2D Array 3.0 (Non-Identical)Matches Common Items in 2D Array 3.0 (Non-Identical)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Matches Common Items in 2D Array 4.0 (Non-Identical)Matches Common Items in 2D Array 4.0 (Non-Identical)Matches Common Items in 2D Array 5.0 (Identical)Matches Common Items in 2D Array 5.0 (Identical)

Follow the link below to better understand component-composite analysis.

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Research and Resources
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Disclaimer

Consistent with ethical obligations outlined by the Behavior Analysis Certification Board (BACB), users acknowledge that goal selection/direction is the responsibility of the BCBA. Users understand that goals should be tailored to the learner while ultimately involving the input of clients/stakeholders. Users understand their ethical obligations to the client/stakeholder concerning the selection, implementation, design, and minimization of risk regarding behavior change interventions as outlined in BACB Code. As such, this skill sequence serves as a general framework for generating ideas around this particular skill area and not as an assessment or curriculum.

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