Matches Common Items in 2D Array 4.0 (Non-Identical)
Matches Common Items in 2D Array 4.0 (Non-Identical)

Matches Common Items in 2D Array 4.0 (Non-Identical)

Below is a general skill sequence for helping learners match pictures of non-identical common items in a large 2D array.

This skill area zeroes in on non-identical matching within a fourth set of common items in an array. It's vital to make sure the learner has a strong grasp of basic scanning, basic matching, and basic gestures, and can also pair up identical items from this set in a large array. Getting a grip on this skill area lays the groundwork for matching a new batch of common items, among other skills, and also moves towards receptive identification of these items in a large array

Treatment Plan Goal Ideas

This is a list of treatment plan goals. These are different from the goals you will find in the skill sequence below. Your treatment plan goals encompass any number of goals from the skill sequence. Sometime they will include multiple goals from the sequence (”Learner will label 5 toys”) and sometimes the treatment plan goal will be simply consist of a really important goal from the skill sequence (”Will label caregiver”). An analogy I like to use goes as follows: Each skill sequence goal (commonly known as a “target”) represent each stair in a flight of stairs. The treatment plan goal is the flight itself.

Treatment plan goal ideas for this particular skill area are as follows:

  • Learner will match two non-identical pictures of a common item across three examples and 50 different common items when presented in an array of 15 pictures.
  • Learner will match two non-identical pictures of a common item across three examples and 55 different common items when presented in an array of 15 pictures.
  • Learner will match two non-identical pictures of a common item across three examples and 60 different common items when presented in an array of 15 pictures.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Intro to Scanning Intro to Scanning Intro to Matching (Visual Perception) Intro to Matching (Visual Perception) Following GesturesFollowing GesturesMatches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Identical)Matches Common Items in 2D Array 1.0 (Non-identical)Matches Common Items in 2D Array 1.0 (Non-identical)Matches Common Items in 2D Array 2.0 (Identical)Matches Common Items in 2D Array 2.0 (Identical)Matches Common Items in 2D Array 2.0 (Non-Identical)Matches Common Items in 2D Array 2.0 (Non-Identical)Matches Common Items in 2D Array 3.0 (Identical)Matches Common Items in 2D Array 3.0 (Identical)Matches Common Items in 2D Array 3.0 (Non-Identical)Matches Common Items in 2D Array 3.0 (Non-Identical)Matches Common Items in 2D Array 4.0 (Identical)Matches Common Items in 2D Array 4.0 (Identical)

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to follow instructions and match common items in a 2D array. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Matches Non-ID Pic of “Don’t Walk” Sign (Ao15)
#2 Matches Non-ID Pic of Sidewalk (Ao15)
#3 Matches Non-ID Pic of Street (Ao15)
#4 Matches Non-ID Pic of Cloud (Ao15)
#5 Matches Non-ID Pic of Pencil (Ao15)
#6 Matches Non-ID Pic of House (Ao15)
#7 Matches Non-ID Pic of Guitar (Ao15)
#8 Matches Non-ID Pic of Bike (Ao15)
#9 Matches Non-ID Pic of Truck (Ao15)
#10 Matches Non-ID Pic of Stove (Ao15)
#11 Matches Non-ID Pic of Shirt (Ao15)
#12 Matches Non-ID Pic of Stairs (Ao15)
#13 Matches Non-ID Pic of Window (Ao15)

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Matches Common Items in 2D Array 4.0 (Identical)Matches Common Items in 2D Array 4.0 (Identical)Matches Common Items in 2D Array 3.0 (Non-Identical)Matches Common Items in 2D Array 3.0 (Non-Identical)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Matches Common Items in 2D Array 5.0 (Identical)Matches Common Items in 2D Array 5.0 (Identical)Receptively IDs Common Items in 2D Array 4.0Receptively IDs Common Items in 2D Array 4.0

Follow the link below to better understand component-composite analysis.

Research and Resources
Disclaimer

Problem? Question? Suggestion? We want to hear from you!

Email us at bxmastery@flatrockadvice.com

We’ll try to get back with you as soon as we can!

Ⓒ 2022-2024. Flatrock Advising, LLC. bxmastery.com.