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Imitates 3 Step Actions
Imitates 3 Step Actions
Imitates 3 Step Actions

Imitates 3 Step Actions

Below is a general skill sequence for teaching imitation with three step actions.

The following skill sequence expands on previous imitation skill sequences in that adds an additional two modeled actions to the original modeled action. Learners will need to have demonstrated a history of imitation for gross motor imitation and two step imitation. This skill sequence lays the groundwork for the learner to engage in imitation with more complex tasks.

How this skill area relates to your assessments!

This skill area aligns with various assessments and their respective domains, with milestone and domain codes provided for reference. Additionally, DSM-5 diagnostic criteria for Autism are included to help clinicians identify how this skill area potentially supports medical necessity in relation to the diagnosis.

VB-MAPP (Verbal Behavior Milestones Assessment and Placement Program)

  • Motor Imitation, MI 5-M, Imitates 20 motor movements of any type (e.g., fine motor, gross motor, imitation with objects)
  • Motor Imitation, MI 8-M, Imitates 10 different three component sequences of actions when prompted. Do this (e.g., clapping, jumping, touching toes, pick up a doll, place her in a crib, and rock the crib)

AFLS (Assessment of Functional Living Skills)

  • Basic Communication, BC1, Follows instructions
  • Basic Skills, BS1, Follows simple verbal directions
  • Workplace Safety, WS30, Performs variety of gross motor or whole-body tasks
  • Workplace Safety, WS31, Performs variety of fine motor tasks
  • Self Management, SM17, Remains calm when having trouble performing difficult or multiple step tasks

DSM-V Diagnostic Criteria for Autism

  • A2, Deficits in nonverbal communicative behaviors used for social interaction, ranging, for example, from poorly integrated verbal and nonverbal communication; to abnormalities in eye contact and body language or deficits in understanding and use of gestures; to a total lack of facial expressions and nonverbal communication.

CDC’s Developmental Milestones

  • 18 months, Cognitive Milestones, Copies you doing chores, like sweeping with a broom
  • 30 months, Cognitive Milestones, Follows two-step instructions like “Put the toy down and close the door.”

Treatment Plan Goal Ideas

Treatment plan goal ideas for this particular skill area are as follows:

Learner will imitate 5 different three-step actions when modeled by another person.

Learner will imitate 10 different three-step actions when modeled my another person.

Learner will imitate 20 different three-step actions or similar when modeled by another person.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Imitates Actions with Preferred ItemsImitates Actions with Preferred ItemsImitates Actions During Familiar RoutinesImitates Actions During Familiar RoutinesImitation with Uni-Functional ToysImitation with Uni-Functional ToysImitates Gross Motor ActionsImitates Gross Motor ActionsImitates 2 Step ActionsImitates 2 Step Actions

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to imitate 3 step actions. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

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#1 Imitates Jump-Clap-Spin

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model a jump, a clap, and then spin around.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

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#2 Imitates Jump-Spin-Clap

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model a jump, spin around, and then clap.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

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#3 Imitates Jump-Arms Up-Spin

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model a jump, raise your arms, and then spin around.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

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#4 Imitates Clap-Jump-Arms Up

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model a clap, jump, and then raise your arms.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

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#5 Imitates Arms Up-Jump-Clap

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model putting your arms up, jump, and then clap.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

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#6 Imitates Spin-Jump-Arms Up

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model spinning around, jump, and then raising your arms.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#7 Imitates Spin-Clap-Arms Up

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model spinning around, a clap, and them raising your arms.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#8 Imitates Clap-Spin-Jump

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model a clap, spinning around, and then jump.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#9 Imitates Clap-Arms Up-Spin

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model a clap, raising your arms, and then spinning.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#10 Imitates Clap-Arms Up-Jump

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model a clap, raising your arms, and then a jump.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#11 Imitates Arms Up-Clap-Jump

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model raising your arms, a clap, and a jump.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#12 Imitates Arms Up-Spin-Clap

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model raising your arms, spinning around, and then clapping.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#13 Imitates Touches Toes-Arms Up-Clap

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model touching your toes, raising your arms, and then a clap.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#14 Imitates Arms Up-Spin-Touch Toes

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model putting arms up, spinning around, and touching your toes.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#15 Imitates Spins-Stomps-Arms Up

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model spinning around, stomping your foot, and then raising your arms.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

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#16 Touches Head-Stomps-Touches Toes

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model touching your head, stomping your head, and then touching your toes.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#17 Spin-Arms Up-Touches Head

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model spinning around, raising your arms, and then touching your head.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#18 Stomps-Jumps-Touches Toes

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model stomping, jumping, and then touching your toes.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#19 Jumps-Stomps-Touches Head

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model jumping, stomping your feet, and then touching your head.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

‣
#20 Stomps-Claps-Touches Toes

How to Run

  1. Gain the attention and motivation of the learner.
  2. Say “Do this!” and model stomping your feet, a clap, and then touching your toes.
  3. Learner should imitate the 3 actions that you modeled in order.
  4. Contingent on the correct response, reinforce the learner accordingly.

Additional Notes

  • Modeling one action at a time, waiting for the learner to perform the action, and then modeling the next action in the 3-step sequence might be a good start for some learners. Then, try to model the complete 3-step sequence all together after the learner performs all three of the steps. Eventually, you’ll want to fade this method out.
  • To prevent the learner from simply memorizing the sequence—and therefore not attending to the model when you are running the program, make sure that you are always targeting other imitation programs along with this one.

Materials

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Performs 3 Step Actions (LR)Performs 3 Step Actions (LR)Imitation with Multi-Functional ToysImitation with Multi-Functional Toys

Imitates Peers in Contrived Scenarios (Coming Soon!)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Imitates Actions During Common Sequences (Coming Soon!)

Follow the link below to better understand component-composite analysis.

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Research and Resources
How a component analysis can reshape the way you introduce skills to your learners

The difficulties in coming up with the right programs for your learner can be endless. Very few BCBAs know about or understand the utility in using a little thing called component analysis and how it can help them out in their goal writing. A component what?

flatrockweekly.substack.com

How a component analysis can reshape the way you introduce skills to your learners
Full Circle: A Strategy to Keep Learner Programs Moving

Here is the important, second half of my first post on component analysis. A composite is a larger skill that is produced from two or more smaller component skills. Basically, a skill made up of other skills. It's a blending of all the mastered, component skills before it.

flatrockweekly.substack.com

Full Circle: A Strategy to Keep Learner Programs Moving
  • Elizabeth R. Lorah, Shawn P. Gilroy, Philip N. Hineline, Acquisition of peer manding and listener responding in young children with autism, Research in Autism Spectrum Disorders, Volume 8, Issue 2, 2014, Pages 61-67, ISSN 1750-9467, https://doi.org/10.1016/j.rasd.2013.10.009.
  • Kaitlin G. Causin, Kristin M. Albert, Vincent J. Carbone, Emily J. Sweeney-Kerwin, The role of joint control in teaching listener responding to children with autism and other developmental disabilities, Research in Autism Spectrum Disorders, Volume 7, Issue 9, 2013, Pages 997-1011, ISSN 1750-9467, https://doi.org/10.1016/j.rasd.2013.04.011.
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Disclaimer

Consistent with ethical obligations outlined by the Behavior Analysis Certification Board (BACB), users acknowledge that goal selection/direction is the responsibility of the BCBA. Users understand that goals should be tailored to the learner while ultimately involving the input of clients/stakeholders. Users understand their ethical obligations to the client/stakeholder concerning the selection, implementation, design, and minimization of risk regarding behavior change interventions as outlined in BACB Code. As such, this skill sequence serves as a general framework for generating ideas around this particular skill area and not as an assessment or curriculum.

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