Imitates 3 Step Actions
Imitates 3 Step Actions

Imitates 3 Step Actions

Below is a general skill sequence for teaching imitation with three step actions.

The following skill sequence expands on previous imitation skill sequences in that adds an additional two modeled actions to the original modeled action. Learners will need to have demonstrated a history of imitation for gross motor imitation and two step imitation. This skill sequence lays the groundwork for the learner to engage in imitation with more complex tasks.

Treatment Plan Goal Ideas

Treatment plan goal ideas for this particular skill area are as follows:

Learner will imitate 5 different three-step actions when modeled by another person.

Learner will imitate 10 different three-step actions when modeled my another person.

Learner will imitate 20 different three-step actions or similar when modeled by another person.

Component Skills

Your learner may need to be fluent in these component skills first before introducing this goal/skill area. Component skills for this skill sequence may include skill areas that are fundamental to other areas. Fluency in the skill areas listed below may increase the likelihood that your learner will succeed in this skill sequence and those afterward.

Imitates Actions with Preferred ItemsImitates Actions with Preferred ItemsImitates Actions During Familiar RoutinesImitates Actions During Familiar RoutinesImitation with Uni-Functional ToysImitation with Uni-Functional ToysImitates Gross Motor ActionsImitates Gross Motor ActionsImitates 2 Step ActionsImitates 2 Step Actions

Skill Possibilities

Below is a possible skill sequence for working on increasing your learner’s ability to imitate 3 step actions. Note that every learner is different and that you likely will need to tweak and vary some programming to their needs. Click the triangle icon to view the full description for each skill in the sequence/area.

#1 Imitates Jump-Clap-Spin
#2 Imitates Jump-Spin-Clap
#3 Imitates Jump-Arms Up-Spin
#4 Imitates Clap-Jump-Arms Up
#5 Imitates Arms Up-Jump-Clap
#6 Imitates Spin-Jump-Arms Up
#7 Imitates Spin-Clap-Arms Up
#8 Imitates Clap-Spin-Jump
#9 Imitates Clap-Arms Up-Spin
#10 Imitates Clap-Arms Up-Jump
#11 Imitates Arms Up-Clap-Jump
#12 Imitates Arms Up-Spin-Clap
#13 Imitates Touches Toes-Arms Up-Clap
#14 Imitates Arms Up-Spin-Touch Toes
#15 Imitates Spins-Stomps-Arms Up
#16 Touches Head-Stomps-Touches Toes
#17 Spin-Arms Up-Touches Head
#18 Stomps-Jumps-Touches Toes
#19 Jumps-Stomps-Touches Head
#20 Stomps-Claps-Touches Toes

Concurrent Skills

Working on these skills at the same time could help with goal mastery. Maybe your learner has mastered these skills already. Perhaps they are already listed as component skills above. That’s okay! Targeting other learning channels might help your learner.

Performs 3 Step Actions (LR)Performs 3 Step Actions (LR)Imitation with Multi-Functional ToysImitation with Multi-Functional Toys

Imitates Peers in Contrived Scenarios (Coming Soon!)

Composite Skills

These are the possible next steps for learners who have mastered, or are mastering, the skills listed above. Note that new skill areas may require fluency in other component skills not listed above. Also, you can introduce composite skill sequences prematurely to keep your learner progressing, as generativity may occur earlier than expected.

Imitates Actions During Common Sequences (Coming Soon!)

Follow the link below to better understand component-composite analysis.

Research and Resources
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