This area of the database organizes skill areas/sequences from simple to complex and helps give clinicians an idea of where to start and where to go next when designing or troubleshooting programming. Skill sequences/areas become more complex as you move down and to the right.
Skill sequences/areas housed within another skill sequence/area (below and slightly to the right) are where you can take things next (composite skills) after your learner becomes fluent in the skill area that you are currently working on. Skill sequences/areas that are listed as “parent” sequences (above and further to the left) are prerequisite skill sequence/areas (or component skills) and are where you should start (or should have started) with things. For example, Intro to Manding is a prerequisite/component skill to Manding for Attention. You would want to start with Intro to Manding and move toward Manding for Attention next as your learner meets the goals highlighted within the skill sequence/area.
Intro to Manding
Manding for Attention
Mands for Escape
Manding for Actions
Echoic-to-Mand Transfers
Mands for Missing Items
Intro to Reinforcer/Preference Expansion
Imitates Actions with Preferred Items
Imitates Actions During Familiar Routines
Imitation with Uni-Functional Toys
Imitation with Multi-Functional Toys
Imitates Gross Motor Actions
Imitates 2 Step Actions
Imitates Fine Motor Actions
Intro to Washing Hands
Intro to Playgrounds
Intro to Writing/Drawing
Performs Preferred Action with Preferred Item (LR)
Performs Action During Familiar Routines (LR)
Performs Actions with Uni-Functional Toys (LR)
Performs Action with Multi-Functional Toys
Following Instructions at a Distance
Performs Gross Motor Action (LR)
Providing Personal Information w/ Safety Badge
Intro to Puzzles
Intro to Playgrounds
Intro to Washing Hands
Intro to Wiping
Intro to Faucets/Dials
Intro to Sitting
Intro to Handholding
Intro to Token Economies
Intro to Dressing
Approaching Others When Asked
Single Actions with Common Toys
Intro to Scanning
Following Gestures